No need to force anything else on one another when it comes to rendering. The problem of us crushing one another's graphics cards is solved. A 'game' to you is a huge nuisance and eye sore to others that don't want to use SL the way you do, and should have the right to continue using it the way they want to. Surely you see the difference in tone between that and "Very Poor" with some big red marker on you for everyone to see.Ī grading system is by definition judgmental and creates criticisms between users. The avatar complexity system right now simply tells you your numeric complexity with a toast notification saying "you might not render for some people" or the like everytime you log in. You're giving a score and told exactly what's wrong and what you should do to improve it."ĭoing this puts more power in the users' hands, she argues (and I agree), and challenges content creators to optimize - something VRChat and other virtual worlds ( looking at you, Second Life) surely need: ![]() "Not only do people become render-conscious, but now even random players I run into know what polys are. Veteran virtual world user and 3D graphics artist "Cake" of Juicy Blog (known as Aemeth in both SL and VRChat) sees this as a smart way to not only encourage optimization, but turn it into a kind of game: ![]() On VRChat for the Oculus Quest, the Minimum Displayed Performance Rank is set to “Medium” by default. You can choose between “Medium”, “Poor”, or “Very Poor” options. On VRChat for PC, the Minimum Displayed Performance Rank is set to “Very Poor” by default. This means that no avatars are hidden by default on PC. You can choose between “Medium”, “Poor”, or “Very Poor”. When you choose a Performance Rank in this menu, all avatars that are below that rank will be blocked by default and replaced with a placeholder avatar. This option is available in the “Performance Options” menu, accessible as a button in the top-right of the Safety tab in the main menu. You can choose to block avatars based on their Avatar Performance Rank. ![]() With VRChat now working for Oculus Quest, the company is putting out new optimization policies for users of the portable VR headset, and also for PC users, to generally improve the performance for everyone in the virtual world:
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