Approaching a question mark will turn it into a data point on your map, revealing the number of secret items or chests and the difficulty of the enemies you’ll face there. Question marks and named locations litter the map, depending on what you’ve seen or heard on your travels. It’s just as easy to find most of these missions by wandering out into Rage 2‘s large open world. There are literally hundreds of side missions to be found (either on purpose or by accident) but the majority of them are simply kill missions or basic treasure hunts. Meeting each of these characters (and many others) is what drives the story forwards, but it pretty much devolves into a series of go here, do that, kill this group of mutants and then bring something back kind of missions. ![]() With the hologram of Prowley guiding him to seek out three key characters from a now dormant resistance, Walker heads out into the wasteland. During the battle, Walker grabs the body armour of a fallen ranger, granting him enhanced combat skills and reflexes, as well as the ability to augment himself in various ways. It begins with an attack on the home of our character – Walker – which leaves most of his friends and his unofficially adoptive mother – Lily Prowley – dead. I use that term deliberately because even though I’ve finished it, I don’t know or care much about Rage 2‘s story. That is to say that in Rage 2, you’ll need to hit hard and fast, then potentially exit a gunfight that is overwhelmingly stacked against you.īefore you learn most of your more powerful abilities, you’ll need to wade through some story guff. ![]() ![]() There was less of the luminous pink paint than the sequel features, and the shift to Rage 2‘s more open environments switches the combat from being built around cover, tactical advantage and firepower (as per the original) to more of an agility focus. If I think back to the original Rage, I recall a relatively linear but somehow open feeling world that was dusty, mechanically interesting and filled with tough, frightening opponents that posed a stiff challenge. The problem is, no matter how hard you look, Rage 2 is so focused purely on the gunplay (which is exquisite) that everything else kind of melts away int irrelevance. Whilst our Rage 2 review is late partly because we received a copy just after the game released, the more pressing matter for me has been to explore every inch of Bethesda’s post-apocalyptic world in the hopes that I would find something – anything – that would give me a different narrative slant than you’ll already have read about in other reviews.
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